We did not play well across the board. We had red zone opportunities but settled for field goal chances (3 out of 4) and surrendered on downs at the lip because we didn’t have a answer for a simple edge stunt in our blocking scheme. This offense developed over the course of the season but the question is which way did it go. We went from an up tempo wide open starting the season to the slowdown check the sideline for a late call that choked our ambition to a slower death. Anybody remember why we practice fast break since we play a stall during the actual game? Oh. well here are the grades:
underthrows dominated the day. bad reads on our possible keeps off zone, especially goal line. needs the weight room regardless of what offense we run next fall.
18—Swoopes had a good run but only played two plays.
several quality runs. good block on a QB draw. probably the best RB in college today.
had one good run on zone. pass blocking better. not sure he’s ready to be the every down RB.
great catch on fly pattern. curl. screen catch and run. weapon that will be a major force in the future.
false start penalty.
hitch. curl. makes tough catch. very pleasant surprise this season.
hitch. out. very poor slant route (2 weeks in a row). hitch. must be a better team player during tough times.
hitch and run. slant. hitch. hitch. weapon that should be a force in the future.
out and run. drop. hitch. hitch. bad decision on returning kickoff.
BRB. BRB. GBZ. GBZ. GBZ. gutty performance.
good catch and run on Y delay. GBZ. BRB. BRB. GBZ.
MA (pass block). good pull block (3). holding penalty. BPB. BPB. GBZ. didn’t play well.
BRB. BPB. BPB. BPB (MA). GBZ. Good pull block. GBZ.
good snaps. GBZ. GBZ. GBZ. BPB.
BRB. good pull block (3). GBZ. GBZ. BPB.
good pull block (4). BPB. GBZ. GBZ.
Okay, Herman’s the new coach. Refuse to beat a dead horse so here are the grades:
hooked on sweep. big play screen. GTZ. MT (sack). sack. GTZ. GTZ. G pursuit T.
lost contain rush. G play option. MT. GTZ. good hustle tackle.
G play Z. GTZ. GTZ. MT. lost LOS zone. blocked.
PBU (tip). GTZ. GTZ. QBH. GT screen.
MT. over-run. MT. blocked.
GTZ. QBH. great pursuit tackle. GTZ. good play screen. GTZ.
good pursuit tackle. good plug tackle. GOFT. sack. GTZ. PBU (tip). MT.
MT (QB). GTZ. MT.
GT option. GT kickoff. MT screen. MT screen.
MT. GTZ. GT QB. GTZ.
GOFT. GOFT. PBU. big hit QB. GOFT. GOFT. holding penalty. beat deep.
interference penalty. GT screen. PBU. MT. poor edge stunts.
MA (GL) on QB. GOFT. GOFT. GTZ. MT (td). MT. GOFT. GOFT.
GOFT. GOFT. GOFT. MT. MT. GOFT. GTZ.
MT. GOFT. MT. GT QB. PBU. GOFT.
9—Davis had three kickoff tackles including one td saving open fielder.
4—Elliott had a terrific oskie and return but injured on that play and didn’t return.
My grading system is based on total points earned against number of plays played. The points are awarded individually on each and every separate play. There are five different possible grades for each play. Players may earn a plus three (3) for a five star type play—-plus two (2) for above average execution—-plus one (1) for doing their job successfully—-zero (0) for getting beat but knowing and attempting their assignment—-and minus 3 (-3) for a missed assignment.
Each player has a total number of points and a total number of his own individual plays. You divide the total number of plays into the total number of points which gives you scale. The grading scale is as follows:
Any player averaging one point per play (1.0) grades out a B which is winning football. If a player plays 60 plays with 60 total points he would earn a passing grade—each point he goes over the total number of plays raises his grade accordingly. The system is built around rewarding any player that doesn’t beat himself or his team with mental mistakes.
The system also punishes any player that knows what to do but loses too many individual battles. If a player plays 60 plays but loses 10 of those with zero special plays (60 plays—50 points) he falls below the 1.0 needed for a passing grade of B.
I use the plus/minus (A-, B+, etc,) when the numbers indicate a partial add or subtract from the grade. This system was used by my first coaching staff and I kinda carried it with me for thirty years—it’s not perfect but it gives the position coach a measuring stick for his individual players.
The only way to earn the highest grade of A is to play a perfect game. I’ve had exactly zero up to right now so great games still can be better so A- is a very popular second best. This system and my grades will always be subjective filled with agree and disagree opinions. It’s entirely fair for disagreement (without it we might not have horse races) but it’s important to remember that each play only counts once instead of allowing a big mistake to have major influence on an individual’s final grade.
Shortcuts to reduce typing overload.
BRB—beat on a run block.
BPB—beat on a pass block.
GFT—good fill tackle.
GOFT—good open field tackle.
PBU—pass break up.
tfl—tackle for loss.
5 star—play that most can’t make.